![]() This train goes periodically through the final stage of the map. It's excusable, though, since it's a beta map. Standing on top of the cart when it's going under those inclines results in you getting stuck. Gallery: This one's from the first stage. ![]() Even if you manage to get past this place, you'll end up in the "hay room" anyway. The only way of bypassing Snipers, but also Pyroshark territory. Without Uber and/or some coordination, it's impossible to capture. Another great place for Engie to set up, since there are only two entrances here and you can cover them both. Again, setting up an Engie nest there locks out this place. The ground level entrance route leads here. It's cramped so hitting the Medic is barely possible, and outside of respawning in the other spawn and taking a looong way around the base, no way to actually flank them. However, this can also bite you in the ass if someone manages to spawncamp you - usually a Heavy-Medic pair. You can't shoot them outside their range, since it's cramped, and there's a spawn right next to it, so you can expect this place to always have some other enemies present. Two or more Engies setting up here and in the next room and it's goodbye any chances of taking the intel out of there. ![]() The "hay room", the first chokepoint on this map. Has a lookout on almost all possible paths.
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